# VEHICLE::ARE_ANY_VEHICLE_SEATS_FREE

- **Hash:** `0xA0A424505A1B6429`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `AreAnyVehicleSeatsFree`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/ARE_ANY_VEHICLE_SEATS_FREE

## Signature

```c
BOOL ARE_ANY_VEHICLE_SEATS_FREE(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`BOOL`

## Description

Returns false if every seat is occupied.

## Usage

### Lua

```lua
local retval = AreAnyVehicleSeatsFree(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA0A424505A1B6429, vehicle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = AreAnyVehicleSeatsFree(vehicle);

// by hash
const retval = Citizen.invokeNative('0xA0A424505A1B6429', vehicle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA0A424505A1B6429, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
