# VEHICLE::CAN_ANCHOR_BOAT_HERE

- **Hash:** `0xC075176CFB8B4128`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `CanAnchorBoatHere`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/CAN_ANCHOR_BOAT_HERE

## Signature

```c
BOOL CAN_ANCHOR_BOAT_HERE(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = CanAnchorBoatHere(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC075176CFB8B4128, vehicle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CanAnchorBoatHere(vehicle);

// by hash
const retval = Citizen.invokeNative('0xC075176CFB8B4128', vehicle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC075176CFB8B4128, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
