# VEHICLE::CAN_SHUFFLE_SEAT

- **Hash:** `0xF8B2D32A2231FD24`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `CanShuffleSeat`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/CAN_SHUFFLE_SEAT

## Signature

```c
BOOL CAN_SHUFFLE_SEAT(Vehicle vehicle, int seatIndex);
```

## Parameters

- `vehicle` (`Vehicle`)
- `seatIndex` (`int`)

## Returns

`BOOL`

## Description

seatIndex: see CREATE_PED_INSIDE_VEHICLE

## Usage

### Lua

```lua
local retval = CanShuffleSeat(vehicle, seatIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF8B2D32A2231FD24, vehicle, seatIndex, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CanShuffleSeat(vehicle, seatIndex);

// by hash
const retval = Citizen.invokeNative('0xF8B2D32A2231FD24', vehicle, seatIndex, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF8B2D32A2231FD24, vehicle, seatIndex);
```

*Sources: alloc8or RDR3 NativeDB.*
