# VEHICLE::CLEAR_LAST_DRIVEN_VEHICLE

- **Hash:** `0x0EFC5DC62E67609B`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `ClearLastDrivenVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/CLEAR_LAST_DRIVEN_VEHICLE

## Signature

```c
void CLEAR_LAST_DRIVEN_VEHICLE();
```

## Returns

`void`

## Usage

### Lua

```lua
ClearLastDrivenVehicle()

-- always available, by hash
Citizen.InvokeNative(0x0EFC5DC62E67609B)
```

### JavaScript

```js
ClearLastDrivenVehicle();

// by hash
Citizen.invokeNative('0x0EFC5DC62E67609B');
```

### C#

```csharp
Function.Call((Hash)0x0EFC5DC62E67609B);
```

## See also

- [VEHICLE::GET_LAST_DRIVEN_VEHICLE](https://natives.borderlinerp.com/natives/VEHICLE/GET_LAST_DRIVEN_VEHICLE.md)

*Sources: alloc8or RDR3 NativeDB.*
