# VEHICLE::COPY_VEHICLE_DAMAGES

- **Hash:** `0xDBC28A8C683CD80B`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `CopyVehicleDamages`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/COPY_VEHICLE_DAMAGES

## Signature

```c
void COPY_VEHICLE_DAMAGES(Vehicle sourceVehicle, Vehicle targetVehicle);
```

## Parameters

- `sourceVehicle` (`Vehicle`)
- `targetVehicle` (`Vehicle`)

## Returns

`void`

## Description

Copies sourceVehicle's damage (broken bumpers, broken lights, etc.) to targetVehicle.

## Usage

### Lua

```lua
CopyVehicleDamages(sourceVehicle, targetVehicle)

-- always available, by hash
Citizen.InvokeNative(0xDBC28A8C683CD80B, sourceVehicle, targetVehicle)
```

### JavaScript

```js
CopyVehicleDamages(sourceVehicle, targetVehicle);

// by hash
Citizen.invokeNative('0xDBC28A8C683CD80B', sourceVehicle, targetVehicle);
```

### C#

```csharp
Function.Call((Hash)0xDBC28A8C683CD80B, sourceVehicle, targetVehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
