{"hash":"0xAF35D0D2583051B0","ns":"VEHICLE","name":"CREATE_VEHICLE","slug":"CREATE_VEHICLE","official":true,"named":true,"luaName":"CreateVehicle","game":"rdr3","apiset":"client","returnType":"Vehicle","params":[{"name":"modelHash","type":"Hash"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"heading","type":"float"},{"name":"isNetwork","type":"BOOL"},{"name":"bScriptHostVeh","type":"BOOL"},{"name":"bDontAutoCreateDraftAnimals","type":"BOOL"},{"name":"p8","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xAF35D0D2583051B0","gtaJhash":"0xDD75460A","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/CREATE_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/CREATE_VEHICLE.md","snippets":{"lua":"local retval = CreateVehicle(modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8)","luaInvoke":"local retval = Citizen.InvokeNative(0xAF35D0D2583051B0, modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8, Citizen.ResultAsInteger())","js":"const retval = CreateVehicle(modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8);","jsInvoke":"const retval = Citizen.invokeNative('0xAF35D0D2583051B0', modelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xAF35D0D2583051B0, modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}