{"hash":"0x75DCED9EEC5769D7","ns":"VEHICLE","name":"EXPLODE_VEHICLE","slug":"EXPLODE_VEHICLE","official":true,"named":true,"luaName":"ExplodeVehicle","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"isAudible","type":"BOOL"},{"name":"isInvisible","type":"BOOL"},{"name":"p3","type":"Any"},{"name":"p4","type":"Any"}],"summary":"Explodes a selected vehicle.","descriptions":[{"source":"alloc8or","format":"text","body":"Explodes a selected vehicle.\n\nVehicle vehicle = Vehicle you want to explode.\nBOOL isAudible = If explosion makes a sound.\nBOOL isInvisible = If the explosion is invisible or not.\n\nFirst BOOL does not give any visual explosion, the vehicle just falls apart completely but slowly and starts to burn."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xBA71116ADF5B514C","gtaJhash":"0xBEDEACEB","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/EXPLODE_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/EXPLODE_VEHICLE.md","snippets":{"lua":"ExplodeVehicle(vehicle, isAudible, isInvisible, p3, p4)","luaInvoke":"Citizen.InvokeNative(0x75DCED9EEC5769D7, vehicle, isAudible, isInvisible, p3, p4)","js":"ExplodeVehicle(vehicle, isAudible, isInvisible, p3, p4);","jsInvoke":"Citizen.invokeNative('0x75DCED9EEC5769D7', vehicle, isAudible, isInvisible, p3, p4);","csharp":"Function.Call((Hash)0x75DCED9EEC5769D7, vehicle, isAudible, isInvisible, p3, p4);","notes":[]}}