# VEHICLE::EXPLODE_VEHICLE

- **Hash:** `0x75DCED9EEC5769D7`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `ExplodeVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/EXPLODE_VEHICLE

## Signature

```c
void EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4);
```

## Parameters

- `vehicle` (`Vehicle`)
- `isAudible` (`BOOL`)
- `isInvisible` (`BOOL`)
- `p3` (`Any`)
- `p4` (`Any`)

## Returns

`void`

## Description

Explodes a selected vehicle.

Vehicle vehicle = Vehicle you want to explode.
BOOL isAudible = If explosion makes a sound.
BOOL isInvisible = If the explosion is invisible or not.

First BOOL does not give any visual explosion, the vehicle just falls apart completely but slowly and starts to burn.

## Usage

### Lua

```lua
ExplodeVehicle(vehicle, isAudible, isInvisible, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x75DCED9EEC5769D7, vehicle, isAudible, isInvisible, p3, p4)
```

### JavaScript

```js
ExplodeVehicle(vehicle, isAudible, isInvisible, p3, p4);

// by hash
Citizen.invokeNative('0x75DCED9EEC5769D7', vehicle, isAudible, isInvisible, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x75DCED9EEC5769D7, vehicle, isAudible, isInvisible, p3, p4);
```

*Sources: alloc8or RDR3 NativeDB.*
