# VEHICLE::GET_CURRENT_STATION_FOR_TRAIN

- **Hash:** `0x86FA6D8B48667D75`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetCurrentStationForTrain`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/GET_CURRENT_STATION_FOR_TRAIN

## Signature

```c
int GET_CURRENT_STATION_FOR_TRAIN(Vehicle train);
```

## Parameters

- `train` (`Vehicle`)

## Returns

`int`

## Description

Returns p1 for 0xBA958F68031DDBFC (stationIndex)

## Usage

### Lua

```lua
local retval = GetCurrentStationForTrain(train)

-- always available, by hash
local retval = Citizen.InvokeNative(0x86FA6D8B48667D75, train, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetCurrentStationForTrain(train);

// by hash
const retval = Citizen.invokeNative('0x86FA6D8B48667D75', train, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x86FA6D8B48667D75, train);
```

*Sources: alloc8or RDR3 NativeDB.*
