# VEHICLE::GET_DRIVER_OF_VEHICLE

- **Hash:** `0x2963B5C1637E8A27`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetDriverOfVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/GET_DRIVER_OF_VEHICLE

## Signature

```c
Ped GET_DRIVER_OF_VEHICLE(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`Ped`

## Usage

### Lua

```lua
local retval = GetDriverOfVehicle(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2963B5C1637E8A27, vehicle, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetDriverOfVehicle(vehicle);

// by hash
const retval = Citizen.invokeNative('0x2963B5C1637E8A27', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x2963B5C1637E8A27, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
