# VEHICLE::GET_LAST_DRIVEN_VEHICLE

- **Hash:** `0xA94F3E0AB9695E19`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetLastDrivenVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/GET_LAST_DRIVEN_VEHICLE

## Signature

```c
Vehicle GET_LAST_DRIVEN_VEHICLE();
```

## Returns

`Vehicle`

## Usage

### Lua

```lua
local retval = GetLastDrivenVehicle()

-- always available, by hash
local retval = Citizen.InvokeNative(0xA94F3E0AB9695E19, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetLastDrivenVehicle();

// by hash
const retval = Citizen.invokeNative('0xA94F3E0AB9695E19', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xA94F3E0AB9695E19);
```

## See also

- [VEHICLE::CLEAR_LAST_DRIVEN_VEHICLE](https://natives.borderlinerp.com/natives/VEHICLE/CLEAR_LAST_DRIVEN_VEHICLE.md)

*Sources: alloc8or RDR3 NativeDB.*
