# VEHICLE::GET_TIME_POSITION_IN_RECORDING

- **Hash:** `0x233B51C7913FA031`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetTimePositionInRecording`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/GET_TIME_POSITION_IN_RECORDING

## Signature

```c
float GET_TIME_POSITION_IN_RECORDING(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetTimePositionInRecording(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x233B51C7913FA031, vehicle, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetTimePositionInRecording(vehicle);

// by hash
const retval = Citizen.invokeNative('0x233B51C7913FA031', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x233B51C7913FA031, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
