{"hash":"0x42113B857E33C16E","ns":"VEHICLE","name":"GET_VEHICLE_BODY_HEALTH","slug":"GET_VEHICLE_BODY_HEALTH","official":true,"named":true,"luaName":"GetVehicleBodyHealth","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"Max 1000, min 0. Vehicle does not necessarily explode or become undrivable at 0.","descriptions":[{"source":"alloc8or","format":"text","body":"Seems related to vehicle health, like the one in IV.\nMax 1000, min 0.\nVehicle does not necessarily explode or become undrivable at 0."}],"examples":[],"aliases":[],"enums":[],"related":["0x55CCAAE4F28C67A0"],"build":"1207","gtaHash":"0xF271147EB7B40F12","gtaJhash":"0x2B2FCC28","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/GET_VEHICLE_BODY_HEALTH","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/GET_VEHICLE_BODY_HEALTH.md","snippets":{"lua":"local retval = GetVehicleBodyHealth(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0x42113B857E33C16E, vehicle, Citizen.ResultAsFloat())","js":"const retval = GetVehicleBodyHealth(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0x42113B857E33C16E', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x42113B857E33C16E, vehicle);","notes":[]}}