# VEHICLE::GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER

- **Hash:** `0xFA2CDDFEB8BC898B`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetVehicleDoorsLockedForPlayer`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER

## Signature

```c
BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER(Vehicle vehicle, Player player);
```

## Parameters

- `vehicle` (`Vehicle`)
- `player` (`Player`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetVehicleDoorsLockedForPlayer(vehicle, player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFA2CDDFEB8BC898B, vehicle, player, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetVehicleDoorsLockedForPlayer(vehicle, player);

// by hash
const retval = Citizen.invokeNative('0xFA2CDDFEB8BC898B', vehicle, player, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xFA2CDDFEB8BC898B, vehicle, player);
```

## See also

- [VEHICLE::SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER](https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER.md)

*Sources: alloc8or RDR3 NativeDB.*
