# VEHICLE::GET_VEHICLE_DOOR_LOCK_STATUS

- **Hash:** `0xC867FD144F2469D3`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetVehicleDoorLockStatus`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/GET_VEHICLE_DOOR_LOCK_STATUS

## Signature

```c
int GET_VEHICLE_DOOR_LOCK_STATUS(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetVehicleDoorLockStatus(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC867FD144F2469D3, vehicle, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetVehicleDoorLockStatus(vehicle);

// by hash
const retval = Citizen.invokeNative('0xC867FD144F2469D3', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC867FD144F2469D3, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
