# VEHICLE::GET_VEHICLE_PETROL_TANK_HEALTH

- **Hash:** `0x1E5A9B356D5098BE`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetVehiclePetrolTankHealth`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/GET_VEHICLE_PETROL_TANK_HEALTH

## Signature

```c
float GET_VEHICLE_PETROL_TANK_HEALTH(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`float`

## Description

1000 is max health

## Usage

### Lua

```lua
local retval = GetVehiclePetrolTankHealth(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1E5A9B356D5098BE, vehicle, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetVehiclePetrolTankHealth(vehicle);

// by hash
const retval = Citizen.invokeNative('0x1E5A9B356D5098BE', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x1E5A9B356D5098BE, vehicle);
```

## See also

- [VEHICLE::SET_VEHICLE_PETROL_TANK_HEALTH](https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_PETROL_TANK_HEALTH.md) — 1000 is max health

*Sources: alloc8or RDR3 NativeDB.*
