# VEHICLE::HAS_VEHICLE_RECORDING_BEEN_LOADED

- **Hash:** `0xBA9325BE372AB6EA`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `HasVehicleRecordingBeenLoaded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/HAS_VEHICLE_RECORDING_BEEN_LOADED

## Signature

```c
BOOL HAS_VEHICLE_RECORDING_BEEN_LOADED(int recording, const char* script);
```

## Parameters

- `recording` (`int`)
- `script` (`const char*`)

## Returns

`BOOL`

## Description

See REQUEST_VEHICLE_RECORDING

## Usage

### Lua

```lua
local retval = HasVehicleRecordingBeenLoaded(recording, script)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBA9325BE372AB6EA, recording, script, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HasVehicleRecordingBeenLoaded(recording, script);

// by hash
const retval = Citizen.invokeNative('0xBA9325BE372AB6EA', recording, script, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xBA9325BE372AB6EA, recording, script);
```

*Sources: alloc8or RDR3 NativeDB.*
