{"hash":"0x5698BA4FD04D39C4","ns":"VEHICLE","name":"IS_ANY_VEHICLE_NEAR_POINT","slug":"IS_ANY_VEHICLE_NEAR_POINT","official":true,"named":true,"luaName":"IsAnyVehicleNearPoint","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"radius","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x61E1DD6125A3EEE6","gtaJhash":"0x2867A834","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/IS_ANY_VEHICLE_NEAR_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/IS_ANY_VEHICLE_NEAR_POINT.md","snippets":{"lua":"local retval = IsAnyVehicleNearPoint(x, y, z, radius)","luaInvoke":"local retval = Citizen.InvokeNative(0x5698BA4FD04D39C4, x, y, z, radius, Citizen.ReturnResultAnyway())","js":"const retval = IsAnyVehicleNearPoint(x, y, z, radius);","jsInvoke":"const retval = Citizen.invokeNative('0x5698BA4FD04D39C4', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x5698BA4FD04D39C4, x, y, z, radius);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}