# VEHICLE::IS_TRAIN_WAITING_AT_STATION

- **Hash:** `0xE887BD31D97793F6`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsTrainWaitingAtStation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/IS_TRAIN_WAITING_AT_STATION

## Signature

```c
BOOL IS_TRAIN_WAITING_AT_STATION(Vehicle train);
```

## Parameters

- `train` (`Vehicle`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsTrainWaitingAtStation(train)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE887BD31D97793F6, train, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsTrainWaitingAtStation(train);

// by hash
const retval = Citizen.invokeNative('0xE887BD31D97793F6', train, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE887BD31D97793F6, train);
```

*Sources: alloc8or RDR3 NativeDB.*
