# VEHICLE::IS_VEHICLE_DOOR_FULLY_OPEN

- **Hash:** `0x7AE191143C7A9107`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsVehicleDoorFullyOpen`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/IS_VEHICLE_DOOR_FULLY_OPEN

## Signature

```c
BOOL IS_VEHICLE_DOOR_FULLY_OPEN(Vehicle vehicle, int doorId);
```

## Parameters

- `vehicle` (`Vehicle`)
- `doorId` (`int`)

## Returns

`BOOL`

## Description

doorId: see SET_VEHICLE_DOOR_SHUT

## Usage

### Lua

```lua
local retval = IsVehicleDoorFullyOpen(vehicle, doorId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7AE191143C7A9107, vehicle, doorId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleDoorFullyOpen(vehicle, doorId);

// by hash
const retval = Citizen.invokeNative('0x7AE191143C7A9107', vehicle, doorId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7AE191143C7A9107, vehicle, doorId);
```

## Related enums

- [eDoorId](https://natives.borderlinerp.com/enums/eDoorId.md) — 13 values

*Sources: alloc8or RDR3 NativeDB.*
