# VEHICLE::IS_VEHICLE_DRIVEABLE

- **Hash:** `0xB86D29B10F627379`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsVehicleDriveable`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/IS_VEHICLE_DRIVEABLE

## Signature

```c
BOOL IS_VEHICLE_DRIVEABLE(Vehicle vehicle, BOOL p1, BOOL p2);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsVehicleDriveable(vehicle, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB86D29B10F627379, vehicle, p1, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleDriveable(vehicle, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xB86D29B10F627379', vehicle, p1, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB86D29B10F627379, vehicle, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
