{"hash":"0x3F5029A8FC060C48","ns":"VEHICLE","name":"IS_VEHICLE_IN_BURNOUT","slug":"IS_VEHICLE_IN_BURNOUT","official":true,"named":true,"luaName":"IsVehicleInBurnout","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x1297A88E081430EB","gtaJhash":"0x6632BC12","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/IS_VEHICLE_IN_BURNOUT","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/IS_VEHICLE_IN_BURNOUT.md","snippets":{"lua":"local retval = IsVehicleInBurnout(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0x3F5029A8FC060C48, vehicle, Citizen.ReturnResultAnyway())","js":"const retval = IsVehicleInBurnout(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0x3F5029A8FC060C48', vehicle, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x3F5029A8FC060C48, vehicle);","notes":[]}}