# VEHICLE::IS_VEHICLE_IN_BURNOUT

- **Hash:** `0x3F5029A8FC060C48`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsVehicleInBurnout`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/IS_VEHICLE_IN_BURNOUT

## Signature

```c
BOOL IS_VEHICLE_IN_BURNOUT(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsVehicleInBurnout(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3F5029A8FC060C48, vehicle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleInBurnout(vehicle);

// by hash
const retval = Citizen.invokeNative('0x3F5029A8FC060C48', vehicle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3F5029A8FC060C48, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
