# VEHICLE::IS_VEHICLE_MODEL

- **Hash:** `0x0045A54EC7A22455`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsVehicleModel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/IS_VEHICLE_MODEL

## Signature

```c
BOOL IS_VEHICLE_MODEL(Vehicle vehicle, Hash model);
```

## Parameters

- `vehicle` (`Vehicle`)
- `model` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsVehicleModel(vehicle, model)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0045A54EC7A22455, vehicle, model, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleModel(vehicle, model);

// by hash
const retval = Citizen.invokeNative('0x0045A54EC7A22455', vehicle, model, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0045A54EC7A22455, vehicle, model);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
