# VEHICLE::IS_VEHICLE_SEAT_FREE

- **Hash:** `0xE052C1B1CAA4ECE4`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsVehicleSeatFree`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/IS_VEHICLE_SEAT_FREE

## Signature

```c
BOOL IS_VEHICLE_SEAT_FREE(Vehicle vehicle, int seatIndex);
```

## Parameters

- `vehicle` (`Vehicle`)
- `seatIndex` (`int`)

## Returns

`BOOL`

## Description

seatIndex: see CREATE_PED_INSIDE_VEHICLE
Use GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS(vehicle) - 1 for last seat index.

## Usage

### Lua

```lua
local retval = IsVehicleSeatFree(vehicle, seatIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE052C1B1CAA4ECE4, vehicle, seatIndex, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleSeatFree(vehicle, seatIndex);

// by hash
const retval = Citizen.invokeNative('0xE052C1B1CAA4ECE4', vehicle, seatIndex, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE052C1B1CAA4ECE4, vehicle, seatIndex);
```

*Sources: alloc8or RDR3 NativeDB.*
