# VEHICLE::IS_VEHICLE_STUCK_TIMER_UP

- **Hash:** `0x1ABA9753939503C5`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsVehicleStuckTimerUp`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/IS_VEHICLE_STUCK_TIMER_UP

## Signature

```c
BOOL IS_VEHICLE_STUCK_TIMER_UP(Vehicle vehicle, int stuckType, int ms);
```

## Parameters

- `vehicle` (`Vehicle`)
- `stuckType` (`int`)
- `ms` (`int`)

## Returns

`BOOL`

## Description

VEH_STUCK_ON_ROOF = 0,
VEH_STUCK_ON_SIDE,
VEH_STUCK_HUNG_UP,
VEH_STUCK_JAMMED

## Usage

### Lua

```lua
local retval = IsVehicleStuckTimerUp(vehicle, stuckType, ms)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1ABA9753939503C5, vehicle, stuckType, ms, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleStuckTimerUp(vehicle, stuckType, ms);

// by hash
const retval = Citizen.invokeNative('0x1ABA9753939503C5', vehicle, stuckType, ms, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1ABA9753939503C5, vehicle, stuckType, ms);
```

*Sources: alloc8or RDR3 NativeDB.*
