# VEHICLE::IS_VEHICLE_VISIBLE

- **Hash:** `0x424910CD5DE8C246`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsVehicleVisible`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/IS_VEHICLE_VISIBLE

## Signature

```c
BOOL IS_VEHICLE_VISIBLE(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`BOOL`

## Description

Requires a visibility tracker on the vehicle (TRACK_VEHICLE_VISIBILITY)

## Usage

### Lua

```lua
local retval = IsVehicleVisible(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x424910CD5DE8C246, vehicle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleVisible(vehicle);

// by hash
const retval = Citizen.invokeNative('0x424910CD5DE8C246', vehicle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x424910CD5DE8C246, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
