{"hash":"0x139E35755418F6AA","ns":"VEHICLE","name":"REMOVE_VEHICLE_RECORDING","slug":"REMOVE_VEHICLE_RECORDING","official":true,"named":true,"luaName":"RemoveVehicleRecording","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Any*"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"See REQUEST_VEHICLE_RECORDING"}],"examples":[],"aliases":[],"enums":[],"related":["0xC474CF16EDA45DC9"],"build":"1207","gtaHash":"0xF1160ACCF98A3FC8","gtaJhash":"0xD3C05B00","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/REMOVE_VEHICLE_RECORDING","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/REMOVE_VEHICLE_RECORDING.md","snippets":{"lua":"local p1 = RemoveVehicleRecording(p0, p1)","luaInvoke":"local p1 = Citizen.InvokeNative(0x139E35755418F6AA, p0, Citizen.PointerValueIntInitialized(p1))","js":"const p1 = RemoveVehicleRecording(p0, p1);","jsInvoke":"const p1 = Citizen.invokeNative('0x139E35755418F6AA', p0, Citizen.pointerValueIntInitialized(p1));","csharp":"var p1 = new OutputArgument();\nFunction.Call((Hash)0x139E35755418F6AA, p0, p1);\n// p1.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}