# VEHICLE::REMOVE_VEHICLE_RECORDING

- **Hash:** `0x139E35755418F6AA`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `RemoveVehicleRecording`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/REMOVE_VEHICLE_RECORDING

## Signature

```c
void REMOVE_VEHICLE_RECORDING(Any p0, Any* p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any*`)

## Returns

`void`

## Description

See REQUEST_VEHICLE_RECORDING

## Usage

### Lua

```lua
local p1 = RemoveVehicleRecording(p0, p1)

-- always available, by hash
local p1 = Citizen.InvokeNative(0x139E35755418F6AA, p0, Citizen.PointerValueIntInitialized(p1))
```

### JavaScript

```js
const p1 = RemoveVehicleRecording(p0, p1);

// by hash
const p1 = Citizen.invokeNative('0x139E35755418F6AA', p0, Citizen.pointerValueIntInitialized(p1));
```

### C#

```csharp
var p1 = new OutputArgument();
Function.Call((Hash)0x139E35755418F6AA, p0, p1);
// p1.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.

## See also

- [VEHICLE::REQUEST_VEHICLE_RECORDING](https://natives.borderlinerp.com/natives/VEHICLE/REQUEST_VEHICLE_RECORDING.md) — Request the vehicle recording defined by the lowercase format string "%s%03d.yvr".

*Sources: alloc8or RDR3 NativeDB.*
