# VEHICLE::REQUEST_VEHICLE_ASSET

- **Hash:** `0x81A15811460FAB3A`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `RequestVehicleAsset`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/REQUEST_VEHICLE_ASSET

## Signature

```c
void REQUEST_VEHICLE_ASSET(Hash vehicleHash, int vehicleAsset);
```

## Parameters

- `vehicleHash` (`Hash`)
- `vehicleAsset` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
RequestVehicleAsset(vehicleHash, vehicleAsset)

-- always available, by hash
Citizen.InvokeNative(0x81A15811460FAB3A, vehicleHash, vehicleAsset)
```

### JavaScript

```js
RequestVehicleAsset(vehicleHash, vehicleAsset);

// by hash
Citizen.invokeNative('0x81A15811460FAB3A', vehicleHash, vehicleAsset);
```

### C#

```csharp
Function.Call((Hash)0x81A15811460FAB3A, vehicleHash, vehicleAsset);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

## See also

- [VEHICLE::REMOVE_VEHICLE_ASSET](https://natives.borderlinerp.com/natives/VEHICLE/REMOVE_VEHICLE_ASSET.md)

*Sources: alloc8or RDR3 NativeDB.*
