# VEHICLE::SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA

- **Hash:** `0xBBB134FB9D50C0CC`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetAllVehicleGeneratorsActiveInArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA

## Signature

```c
void SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7);
```

## Parameters

- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `p6` (`BOOL`)
- `p7` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7)

-- always available, by hash
Citizen.InvokeNative(0xBBB134FB9D50C0CC, x1, y1, z1, x2, y2, z2, p6, p7)
```

### JavaScript

```js
SetAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7);

// by hash
Citizen.invokeNative('0xBBB134FB9D50C0CC', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p6, p7);
```

### C#

```csharp
Function.Call((Hash)0xBBB134FB9D50C0CC, x1, y1, z1, x2, y2, z2, p6, p7);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
