# VEHICLE::SET_BOAT_LOW_LOD_ANCHOR_DISTANCE

- **Hash:** `0xE3261532550D6A9F`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetBoatLowLodAnchorDistance`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_BOAT_LOW_LOD_ANCHOR_DISTANCE

## Signature

```c
void SET_BOAT_LOW_LOD_ANCHOR_DISTANCE(Vehicle vehicle, float value);
```

## Parameters

- `vehicle` (`Vehicle`)
- `value` (`float`)

## Returns

`void`

## Description

Value: mostly 99999.9f

Old name: _SET_BOAT_MOVEMENT_RESISTANCE

## Usage

### Lua

```lua
SetBoatLowLodAnchorDistance(vehicle, value)

-- always available, by hash
Citizen.InvokeNative(0xE3261532550D6A9F, vehicle, value)
```

### JavaScript

```js
SetBoatLowLodAnchorDistance(vehicle, value);

// by hash
Citizen.invokeNative('0xE3261532550D6A9F', vehicle, value + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xE3261532550D6A9F, vehicle, value);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
