# VEHICLE::SET_BOAT_REMAINS_ANCHORED_WHILE_PLAYER_IS_DRIVER

- **Hash:** `0x286771F3059A37A7`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetBoatRemainsAnchoredWhilePlayerIsDriver`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_BOAT_REMAINS_ANCHORED_WHILE_PLAYER_IS_DRIVER

## Signature

```c
void SET_BOAT_REMAINS_ANCHORED_WHILE_PLAYER_IS_DRIVER(Vehicle vehicle, BOOL p1, BOOL p2);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`void`

## Description

Old name: _SET_BOAT_FROZEN_WHEN_ANCHORED

## Usage

### Lua

```lua
SetBoatRemainsAnchoredWhilePlayerIsDriver(vehicle, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x286771F3059A37A7, vehicle, p1, p2)
```

### JavaScript

```js
SetBoatRemainsAnchoredWhilePlayerIsDriver(vehicle, p1, p2);

// by hash
Citizen.invokeNative('0x286771F3059A37A7', vehicle, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x286771F3059A37A7, vehicle, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
