# VEHICLE::SET_DISABLE_VEHICLE_ENGINE_FIRES

- **Hash:** `0xD146EE5F2B06B95E`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetDisableVehicleEngineFires`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_DISABLE_VEHICLE_ENGINE_FIRES

## Signature

```c
void SET_DISABLE_VEHICLE_ENGINE_FIRES(Vehicle vehicle, BOOL p1);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetDisableVehicleEngineFires(vehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0xD146EE5F2B06B95E, vehicle, p1)
```

### JavaScript

```js
SetDisableVehicleEngineFires(vehicle, p1);

// by hash
Citizen.invokeNative('0xD146EE5F2B06B95E', vehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0xD146EE5F2B06B95E, vehicle, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
