# VEHICLE::SET_ENABLE_VEHICLE_SLIPSTREAMING

- **Hash:** `0x73F1E4F6DF26FE30`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetEnableVehicleSlipstreaming`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_ENABLE_VEHICLE_SLIPSTREAMING

## Signature

```c
void SET_ENABLE_VEHICLE_SLIPSTREAMING(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetEnableVehicleSlipstreaming(p0)

-- always available, by hash
Citizen.InvokeNative(0x73F1E4F6DF26FE30, p0)
```

### JavaScript

```js
SetEnableVehicleSlipstreaming(p0);

// by hash
Citizen.invokeNative('0x73F1E4F6DF26FE30', p0);
```

### C#

```csharp
Function.Call((Hash)0x73F1E4F6DF26FE30, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
