# VEHICLE::SET_FORCE_HD_VEHICLE

- **Hash:** `0x373CB1283308BD7B`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetForceHdVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_FORCE_HD_VEHICLE

## Signature

```c
void SET_FORCE_HD_VEHICLE(Vehicle vehicle, BOOL toggle);
```

## Parameters

- `vehicle` (`Vehicle`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetForceHdVehicle(vehicle, toggle)

-- always available, by hash
Citizen.InvokeNative(0x373CB1283308BD7B, vehicle, toggle)
```

### JavaScript

```js
SetForceHdVehicle(vehicle, toggle);

// by hash
Citizen.invokeNative('0x373CB1283308BD7B', vehicle, toggle);
```

### C#

```csharp
Function.Call((Hash)0x373CB1283308BD7B, vehicle, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
