# VEHICLE::SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED

- **Hash:** `0xBBE7648349B49BE8`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetMissionTrainAsNoLongerNeeded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED

## Signature

```c
void SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED(Vehicle* train, int flags);
```

## Parameters

- `train` (`Vehicle*`)
- `flags` (`int`)

## Returns

`void`

## Description

flags = 0: DEFAULT; 1: KEEP_OLD_SPEED

## Usage

### Lua

```lua
local train = SetMissionTrainAsNoLongerNeeded(flags)

-- always available, by hash
local train = Citizen.InvokeNative(0xBBE7648349B49BE8, Citizen.PointerValueInt(), flags)
```

### JavaScript

```js
const train = SetMissionTrainAsNoLongerNeeded(flags);

// by hash
const train = Citizen.invokeNative('0xBBE7648349B49BE8', Citizen.pointerValueInt(), flags);
```

### C#

```csharp
var train = new OutputArgument();
Function.Call((Hash)0xBBE7648349B49BE8, train, flags);
// train.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

*Sources: alloc8or RDR3 NativeDB.*
