# VEHICLE::SET_RANDOM_BOATS

- **Hash:** `0xF44D446D4E36DB87`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetRandomBoats`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_RANDOM_BOATS

## Signature

```c
void SET_RANDOM_BOATS(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetRandomBoats(toggle)

-- always available, by hash
Citizen.InvokeNative(0xF44D446D4E36DB87, toggle)
```

### JavaScript

```js
SetRandomBoats(toggle);

// by hash
Citizen.invokeNative('0xF44D446D4E36DB87', toggle);
```

### C#

```csharp
Function.Call((Hash)0xF44D446D4E36DB87, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
