# VEHICLE::SET_TRAIN_CRUISE_SPEED

- **Hash:** `0x01021EB2E96B793C`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetTrainCruiseSpeed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_TRAIN_CRUISE_SPEED

## Signature

```c
void SET_TRAIN_CRUISE_SPEED(Vehicle train, float speed);
```

## Parameters

- `train` (`Vehicle`)
- `speed` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetTrainCruiseSpeed(train, speed)

-- always available, by hash
Citizen.InvokeNative(0x01021EB2E96B793C, train, speed)
```

### JavaScript

```js
SetTrainCruiseSpeed(train, speed);

// by hash
Citizen.invokeNative('0x01021EB2E96B793C', train, speed + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x01021EB2E96B793C, train, speed);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
