# VEHICLE::SET_VEHICLE_BROKEN_PARTS_DONT_AFFECT_AI_HANDLING

- **Hash:** `0xCEC4CA2CAB8FA98C`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleBrokenPartsDontAffectAiHandling`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_BROKEN_PARTS_DONT_AFFECT_AI_HANDLING

## Signature

```c
void SET_VEHICLE_BROKEN_PARTS_DONT_AFFECT_AI_HANDLING(Vehicle vehicle, BOOL p1);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetVehicleBrokenPartsDontAffectAiHandling(vehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0xCEC4CA2CAB8FA98C, vehicle, p1)
```

### JavaScript

```js
SetVehicleBrokenPartsDontAffectAiHandling(vehicle, p1);

// by hash
Citizen.invokeNative('0xCEC4CA2CAB8FA98C', vehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0xCEC4CA2CAB8FA98C, vehicle, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
