# VEHICLE::SET_VEHICLE_CAN_EJECT_PASSENGERS_IF_LOCKED

- **Hash:** `0x065D03A9D6B2C6B5`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleCanEjectPassengersIfLocked`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_CAN_EJECT_PASSENGERS_IF_LOCKED

## Signature

```c
void SET_VEHICLE_CAN_EJECT_PASSENGERS_IF_LOCKED(Vehicle vehicle, BOOL p1);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetVehicleCanEjectPassengersIfLocked(vehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0x065D03A9D6B2C6B5, vehicle, p1)
```

### JavaScript

```js
SetVehicleCanEjectPassengersIfLocked(vehicle, p1);

// by hash
Citizen.invokeNative('0x065D03A9D6B2C6B5', vehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0x065D03A9D6B2C6B5, vehicle, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
