{"hash":"0x758C3460EE915D0A","ns":"VEHICLE","name":"SET_VEHICLE_DIRT_LEVEL","slug":"SET_VEHICLE_DIRT_LEVEL","official":true,"named":true,"luaName":"SetVehicleDirtLevel","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"dirtLevel","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x79D3B596FE44EE8B","gtaJhash":"0x2B39128B","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DIRT_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DIRT_LEVEL.md","snippets":{"lua":"SetVehicleDirtLevel(vehicle, dirtLevel)","luaInvoke":"Citizen.InvokeNative(0x758C3460EE915D0A, vehicle, dirtLevel)","js":"SetVehicleDirtLevel(vehicle, dirtLevel);","jsInvoke":"Citizen.invokeNative('0x758C3460EE915D0A', vehicle, dirtLevel + 0.0000001);","csharp":"Function.Call((Hash)0x758C3460EE915D0A, vehicle, dirtLevel);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}