# VEHICLE::SET_VEHICLE_DIRT_LEVEL

- **Hash:** `0x758C3460EE915D0A`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleDirtLevel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DIRT_LEVEL

## Signature

```c
void SET_VEHICLE_DIRT_LEVEL(Vehicle vehicle, float dirtLevel);
```

## Parameters

- `vehicle` (`Vehicle`)
- `dirtLevel` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetVehicleDirtLevel(vehicle, dirtLevel)

-- always available, by hash
Citizen.InvokeNative(0x758C3460EE915D0A, vehicle, dirtLevel)
```

### JavaScript

```js
SetVehicleDirtLevel(vehicle, dirtLevel);

// by hash
Citizen.invokeNative('0x758C3460EE915D0A', vehicle, dirtLevel + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x758C3460EE915D0A, vehicle, dirtLevel);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
