{"hash":"0x96F78A6A075D55D9","ns":"VEHICLE","name":"SET_VEHICLE_DOORS_LOCKED","slug":"SET_VEHICLE_DOORS_LOCKED","official":true,"named":true,"luaName":"SetVehicleDoorsLocked","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"doorLockStatus","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xB664292EAECF7FA6","gtaJhash":"0x4CDD35D0","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DOORS_LOCKED","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DOORS_LOCKED.md","snippets":{"lua":"SetVehicleDoorsLocked(vehicle, doorLockStatus)","luaInvoke":"Citizen.InvokeNative(0x96F78A6A075D55D9, vehicle, doorLockStatus)","js":"SetVehicleDoorsLocked(vehicle, doorLockStatus);","jsInvoke":"Citizen.invokeNative('0x96F78A6A075D55D9', vehicle, doorLockStatus);","csharp":"Function.Call((Hash)0x96F78A6A075D55D9, vehicle, doorLockStatus);","notes":[]}}