# VEHICLE::SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER

- **Hash:** `0x359A8EA1FB8D6F0F`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleDoorsLockedForPlayer`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER

## Signature

```c
void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER(Vehicle vehicle, Player player, BOOL toggle);
```

## Parameters

- `vehicle` (`Vehicle`)
- `player` (`Player`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetVehicleDoorsLockedForPlayer(vehicle, player, toggle)

-- always available, by hash
Citizen.InvokeNative(0x359A8EA1FB8D6F0F, vehicle, player, toggle)
```

### JavaScript

```js
SetVehicleDoorsLockedForPlayer(vehicle, player, toggle);

// by hash
Citizen.invokeNative('0x359A8EA1FB8D6F0F', vehicle, player, toggle);
```

### C#

```csharp
Function.Call((Hash)0x359A8EA1FB8D6F0F, vehicle, player, toggle);
```

## See also

- [VEHICLE::GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER](https://natives.borderlinerp.com/natives/VEHICLE/GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER.md)

*Sources: alloc8or RDR3 NativeDB.*
