# VEHICLE::SET_VEHICLE_DOORS_LOCKED_FOR_TEAM

- **Hash:** `0xE712BC978770F105`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleDoorsLockedForTeam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DOORS_LOCKED_FOR_TEAM

## Signature

```c
void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM(Vehicle vehicle, int team, BOOL toggle);
```

## Parameters

- `vehicle` (`Vehicle`)
- `team` (`int`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetVehicleDoorsLockedForTeam(vehicle, team, toggle)

-- always available, by hash
Citizen.InvokeNative(0xE712BC978770F105, vehicle, team, toggle)
```

### JavaScript

```js
SetVehicleDoorsLockedForTeam(vehicle, team, toggle);

// by hash
Citizen.invokeNative('0xE712BC978770F105', vehicle, team, toggle);
```

### C#

```csharp
Function.Call((Hash)0xE712BC978770F105, vehicle, team, toggle);
```

## See also

- [VEHICLE::_GET_VEHICLE_DOORS_LOCKED_FOR_TEAM](https://natives.borderlinerp.com/natives/VEHICLE/_GET_VEHICLE_DOORS_LOCKED_FOR_TEAM.md)

*Sources: alloc8or RDR3 NativeDB.*
