# VEHICLE::SET_VEHICLE_DOOR_BROKEN

- **Hash:** `0x9666CF20A1C6D780`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleDoorBroken`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DOOR_BROKEN

## Signature

```c
void SET_VEHICLE_DOOR_BROKEN(Vehicle vehicle, int doorId, BOOL deleteDoor);
```

## Parameters

- `vehicle` (`Vehicle`)
- `doorId` (`int`)
- `deleteDoor` (`BOOL`)

## Returns

`void`

## Description

doorId: see SET_VEHICLE_DOOR_SHUT

## Usage

### Lua

```lua
SetVehicleDoorBroken(vehicle, doorId, deleteDoor)

-- always available, by hash
Citizen.InvokeNative(0x9666CF20A1C6D780, vehicle, doorId, deleteDoor)
```

### JavaScript

```js
SetVehicleDoorBroken(vehicle, doorId, deleteDoor);

// by hash
Citizen.invokeNative('0x9666CF20A1C6D780', vehicle, doorId, deleteDoor);
```

### C#

```csharp
Function.Call((Hash)0x9666CF20A1C6D780, vehicle, doorId, deleteDoor);
```

## Related enums

- [eDoorId](https://natives.borderlinerp.com/enums/eDoorId.md) — 13 values

## See also

- [VEHICLE::_IS_VEHICLE_DOOR_BROKEN](https://natives.borderlinerp.com/natives/VEHICLE/_IS_VEHICLE_DOOR_BROKEN.md)

*Sources: alloc8or RDR3 NativeDB.*
