{"hash":"0xD57F10EBBA814ECF","ns":"VEHICLE","name":"SET_VEHICLE_DOOR_CONTROL","slug":"SET_VEHICLE_DOOR_CONTROL","official":true,"named":true,"luaName":"SetVehicleDoorControl","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"doorId","type":"int"},{"name":"speed","type":"int"},{"name":"angle","type":"float"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"doorId: see SET_VEHICLE_DOOR_SHUT"}],"examples":[],"aliases":[],"enums":["eDoorId"],"related":[],"build":"1207","gtaHash":"0xF2BFA0430F0A0FCB","gtaJhash":"0x572DD360","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DOOR_CONTROL","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DOOR_CONTROL.md","snippets":{"lua":"SetVehicleDoorControl(vehicle, doorId, speed, angle)","luaInvoke":"Citizen.InvokeNative(0xD57F10EBBA814ECF, vehicle, doorId, speed, angle)","js":"SetVehicleDoorControl(vehicle, doorId, speed, angle);","jsInvoke":"Citizen.invokeNative('0xD57F10EBBA814ECF', vehicle, doorId, speed, angle + 0.0000001);","csharp":"Function.Call((Hash)0xD57F10EBBA814ECF, vehicle, doorId, speed, angle);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}