# VEHICLE::SET_VEHICLE_DOOR_CONTROL

- **Hash:** `0xD57F10EBBA814ECF`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleDoorControl`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_DOOR_CONTROL

## Signature

```c
void SET_VEHICLE_DOOR_CONTROL(Vehicle vehicle, int doorId, int speed, float angle);
```

## Parameters

- `vehicle` (`Vehicle`)
- `doorId` (`int`)
- `speed` (`int`)
- `angle` (`float`)

## Returns

`void`

## Description

doorId: see SET_VEHICLE_DOOR_SHUT

## Usage

### Lua

```lua
SetVehicleDoorControl(vehicle, doorId, speed, angle)

-- always available, by hash
Citizen.InvokeNative(0xD57F10EBBA814ECF, vehicle, doorId, speed, angle)
```

### JavaScript

```js
SetVehicleDoorControl(vehicle, doorId, speed, angle);

// by hash
Citizen.invokeNative('0xD57F10EBBA814ECF', vehicle, doorId, speed, angle + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xD57F10EBBA814ECF, vehicle, doorId, speed, angle);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## Related enums

- [eDoorId](https://natives.borderlinerp.com/enums/eDoorId.md) — 13 values

*Sources: alloc8or RDR3 NativeDB.*
