{"hash":"0xF9F92AF49F12F6E7","ns":"VEHICLE","name":"SET_VEHICLE_FORWARD_SPEED","slug":"SET_VEHICLE_FORWARD_SPEED","official":true,"named":true,"luaName":"SetVehicleForwardSpeed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"speed","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xAB54A438726D25D5","gtaJhash":"0x69880D14","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_FORWARD_SPEED","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_FORWARD_SPEED.md","snippets":{"lua":"SetVehicleForwardSpeed(vehicle, speed)","luaInvoke":"Citizen.InvokeNative(0xF9F92AF49F12F6E7, vehicle, speed)","js":"SetVehicleForwardSpeed(vehicle, speed);","jsInvoke":"Citizen.invokeNative('0xF9F92AF49F12F6E7', vehicle, speed + 0.0000001);","csharp":"Function.Call((Hash)0xF9F92AF49F12F6E7, vehicle, speed);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}